It’s the turn of Maximum Dinobots #3 for the script analysis treatment, and as always what follows boils down to teasers rather than outright spoilers, but if you’d simply rather know nothing, look away now! Okay, the poor old town of Fallon, Nevada, which has already suffered all manner of rampaging destructiveness and other sundry indignities in issues #1 & 2, gets another mauling this issue when—in addition to brawling, embittered Dynobots—Scorponok’s Headmasters get well and truly stuck in! As Scorponok’s grand, labyrinthine plan finally unfolds, poor old Skywatch (the human organization tasked with policing the skies against alien threats, in particular giant warring robots) are still struggling to catch up, pulled this way and that by the Machination. But Skywatch Chief of Operations Joshua Red has had enough, and makes some seriously major rearguard moves that will have implications not just on this series but on the IDW/TF-verse in general (for some considerable time to come). And things still aren’t looking good for poor old Hot Rod, who’s got a ringside seat (uncomfortably close, you might say) for Scorponok’s show. Is help at hand or is all hope gone? By the time you get to the end of this issue you may well be leaning towards the latter! Maximum Dinobots #3 ships in February 09, story by me, art by Nick Roche (#1 is looking SO good!) and colours by Josh Burcham (#1 is… looking even better!!). Miss it, and it’ll be poor old YOU! For news and updates on all IDW’s Transformers comic check out their site here.
SCRIPT (W)RAP — MAXIMUM DINOBOTS #3